With the advancement of technologies and innovation, human life have been made easier and better compared with the old days. In particular, education sphere have undergone significant changes and metamorphosis deemed essential for the development of the teaching and learning process as well as achieving the specific goal sets by parties concerned. My hope and dream of the future classroom is that today’s various technologies can be integrate and implemented successfully in the classroom and schools in general.
In my future classroom, SMART board application will be utilized to fulfill the fundamental characteristic of learning, namely active engagement, group participation, frequent and immediate feedback and relations to the real world. All these characteristics ensure that every teaching and learning process planned would have a firm foundation before it was implemented and eventually evaluate. The intelligent and indigenous creation of this modern and sophisticated technology will enable me to improve students’ successful learning experience as well as my teaching method and material utilization. Students can take on active engagement through activities designed to help students build in their skills and knowledge such as SMART board notebook software that helps to translate the ineffectiveness of traditional passive recipient of knowledge into a modern and active knowledge acquisition. Through this, I hope in the future it can rectify the current scenario in some of Malaysian schools that still focus on the traditional method of teaching and learning process.
Besides that, I would like to have computer based technology; in particular laptops as it provide better mobility and access of technology for student. For instance, laptop such as EE PC produced by ASUS company which features basic internet surfing experience, watching videos, small 10 inch LCD screen as well as small light weight characteristic enable students to take it anywhere they want. In addition, teacher can take this opportunity to move the classroom outside such as in the science subject where they can use the laptop to analyze the data and type its information instantaneously. This in turn provides pupils with immediate feedback which helps them to understand the concepts and knowledge without relying solely on the teacher.
Apart from that, my future classroom would be utilizing FISH philosophy namely ‘Play’. By means, the incorporation of video games consoles such as WII from Nintendo, X BOX from Microsoft and PlayStation from Sony Company into the classroom will help student to better understand the specific skills and knowledge. WII game console for example, help pupils to practice significant skills such as in physical education effectively and enjoyable. In addition, experts and researches around the world have acknowledge the use of video games in building students learning ability particularly, high order thinking skills and critical and creative thinking skills. However, teacher’s planning through previewing before the class starts by and monitoring while the class is doing the activity is important in the sense that anything can happen which can affect successful utilization of this technology.
Lastly, I hope that my future classroom will be equipped with wireless connection that helps teacher to access various information and resources whenever they need. As a safety precaution against students’ misusing the internet connection, password can be provided only to teachers besides using specific software to block undesired websites or pop pups deemed dangerous when using it with students.
All in all, effective integration takes on wise and good planning. Any future classroom that does not comply with certain principles deemed essential such as the fundamental characteristic of learning will not be achieved successfully. Therefore, basing on this characteristic, one must consider all factors so that the future will be better than the past and not otherwise.